Being Human- Human-Computer Interaction in the year 2020

"Microsoft Research Ltd. 2008. 98 pages. ISBN: 978-0-9554761-1-2 The world we live in has become suffused with computer technologies. They have created change and continue to create change. It is not only on our desktops and in our hands that this is manifest; it is in virtually all aspects of our lives, in our communities, and in the wider society of which we are a part. What will our world be like in 2020? Digital technologies will continue to proliferate, enabling ever more ways of changing how we live. But will such developments improve the quality of life, empower us, and make us feel safer, happier and more connected? Or will living with technology make it more tiresome, frustrating, angstridden, and security-driven? What will it mean to be human when everything we do is supported or augmented by technology? What role can researchers, designers and computer scientists have in helping to shape the future? The aim of this report is to reflect upon the changes afoot and outline a new paradigm for understanding our relationship with technology. A more extensive set of lenses, tools and methods is needed that puts human values centre stage. And here, both positive and negative aspects need to be considered: on the one hand, people use technology to pursue healthier and more enjoyable lifestyles, expand their creative skills with digital tools, and instantly gain access to information never before available. On the other, governments become more reliant on computers to control society, criminals become more cunning via digital means, and people worry more about what information is stored about them. The report is divided into four parts. In Part 1, we look back over the past 20 years or so, charting some of the major changes in computing, living and society and suggest where we are going. In Part 2, we outline how these changes are transforming the nature of our interaction with computers, and specify key questions that need to be addressed in the next 15 years as a result. Part 3 is concerned with Human-Computer
Категория:Книги
Автор:@petabyte (Science and technology)
Дата создания:31.03.2019 02:00
Описание:"Microsoft Research Ltd. 2008. 98 pages. ISBN: 978-0-9554761-1-2 The world we live in has become suffused with computer technologies. They have created change and continue to create change. It is not only on our desktops and in our hands that this is manifest; it is in virtually all aspects of our lives, in our communities, and in the wider society of which we are a part. What will our world be like in 2020? Digital technologies will continue to proliferate, enabling ever more ways of changing how we live. But will such developments improve the quality of life, empower us, and make us feel safer, happier and more connected? Or will living with technology make it more tiresome, frustrating, angstridden, and security-driven? What will it mean to be human when everything we do is supported or augmented by technology? What role can researchers, designers and computer scientists have in helping to shape the future? The aim of this report is to reflect upon the changes afoot and outline a new paradigm for understanding our relationship with technology. A more extensive set of lenses, tools and methods is needed that puts human values centre stage. And here, both positive and negative aspects need to be considered: on the one hand, people use technology to pursue healthier and more enjoyable lifestyles, expand their creative skills with digital tools, and instantly gain access to information never before available. On the other, governments become more reliant on computers to control society, criminals become more cunning via digital means, and people worry more about what information is stored about them. The report is divided into four parts. In Part 1, we look back over the past 20 years or so, charting some of the major changes in computing, living and society and suggest where we are going. In Part 2, we outline how these changes are transforming the nature of our interaction with computers, and specify key questions that need to be addressed in the next 15 years as a result. Part 3 is concerned with Human-Computer
Жанр:Science
Год выпуска:nan
Сценарий:Harper Richard, Rodden Tom, Rogers Yvonne, Sellen Abigail (Editors).
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